Unit 4 Part 3 Reflection 1
October 3, 2002


Here is my solution to the Rescue at Boone's Meadow Challenge and rationale for why this is the best solution.


I would have Emily fly from Cumberland to Boones Meadow. That would take her two hours and 10 minutes based on flying one mile per every two minutes. It is approximately 65 miles from Cumberland to Boone's Meadow. From there, Emily would pick up the eagle and fly to Hilda's. The Ultra-light plane does not need an airfield for take off or landing...just 100 yards of land. This flight would take approximately 30 minutes. (Total flying time=2 hours and 40 minutes)


At the same time Emily is doing this, I would have Larry (and Doc) drive from Cumberland to Hilda's. Based on driving the speed limit (60 miles per hour) this would take him one hour, thus putting him at Hilda's before Emily gets there.
As soon as Emily arrives at Hilda's, Larry and Doc can take the injured eagle from Hilda's back to Cumberland...again taking one hour to drive. However, if doc is with him, he can tend to the bird while Larry drives, thus getting the injured eagle treatment sooner. Total time to get the injured eagle back to Cumberland is 3hours and 40 minutes or hours and 50 minutes if you include the time it takes to land and take off and time to re-fuel.

Other solutions may work, but are not as are not as viable for various reasons. Larry is too heavy to fly the plane. Combining his weight (180 pounds), the approximate weight of the eagle (15 pounds), the weight of the cargo box which is needed to carry the bird (10 pounds) and a full tank of fuel (needed to get from Cumberland to Boone's Meadow) it would be more than the maximum payload. The maximum payload is 220 pounds. This total weight is 235 pounds.
Emily can fly, however, including all the above items and an additional tank with only one gallon of fuel (that's all the additional fuel she will need to get from Boone's Meadow to Hilda's) at a payload of 220 pounds.

Flying directly from Cumberland to Boon's Meadow and straight back will not work because it would take almost two full tanks of fuel to make this trip. There is not a place to fuel the plane at Boone's Meadow and to add a second full tank of fuel (for the trip back) puts even Emily over the maximum payload. This solution will not work.

If you think about the affordances of technology for learning (information, representation, transformation, collaboration), where does Jasper fit? What "kind" of technology is it? What are its most important affordances for learning in your mind? How do the affordances of Jasper for learning fit with the standards in the PSSM?

The Jasper Adventure Series is such a great example of a program that really utilizes the affordances of technology for learning. Students are given challenges that allow them to access information, represent what they find, transform that knowledge into solutions and, more importantly, apply the knowledge of the problem-solving process to other subjects and finally it offers them a great opportunity to participate in collaboration at its best. What more could a teacher ask for in a lesson? What I think really makes the whole Jasper series “work” is the collaboration that students do in solving the challenges. Jasper isn't just like any other "group" project where students might divide up the chunks of objectives to be met. These problems really engage students to look to each other for sharing ideas...and what is really neat is that while there might be one "best" answer, there are any number of correct answers so students who don't figure out the "best" answer on their own, still can feel that they are a part of the problem-solving process. I think (while I don't think this was even mentioned) that the Jasper challenges help to build self-esteem in students in this regard.

Jasper problems make use of representation in that “speed up time through simulations of processes that would ordinarily take place in real time.” (Wallace, MSU) Students wouldn’t typically be able to go to an airfield, for instance, to hear someone explain the aero-dynamics of flying an ultra-light airplane as occurs in the “Rescue at Boone’s Meadow” challenge. While some of the concepts talked about in this problem may be able to be simulated without technology, the technology that Jasper uses, allows students to experience and solve the challenge in a more engaging way.
The Jasper Adventures provide the affordance of information. Actually the information is embedded within each Jasper challenge.

The affordance of transformation can also readily be found in the Jasper Adventures. “Doing lab work in science classes has historically been a matter of following recipes for getting a specific series of steps and reaching a known conclusion. Authentic processes of science-particularly experimentation and data collection and analysis-have played only a small role in science classrooms, in part because of the time they require. Technology has made it possible for students to engage in these processes by speeding up time and automating data collection.” (Wallace, MSU) Again, Jasper makes it possible for students to experiment and experience these processes that otherwise would not be possible.

I think the most important affordance that the Jasper Adventures offers is that of collaboration. “It is by participating in collaborative scientific activities that students learn that science itself is a collaborative, human effort to make sense of all that is in our world and in the universe.” (Wallace, MSU) The Jasper Adventures rely on students working together to solve the problems. The Jasper Problems are not just about learning how to solve a math problem. Any kind of problem-solving activity that leads students to deeper knowledge or higher order thinking will also lead them to generate more questions and then strategies for solving the problem. That is part of the NCTM Standards for Mathematics, but in reality...these are concepts and skills that can be applied to any discipline. Reasoning and proof and the ability to think analytically to find patterns and structure are also part of the Standards for Mathematics, but also can be applied cross-curricular and again, are concepts and skills that I see adults needing and using as well.

Obviously, I don't really teach any of the core subjects, but it isn't difficult to see how problem-based, project-based or even inquiry learning can be used in all areas. The Jasper Adventures alone can be used inter-disciplinary and I think that is one of the coolest aspects of the challenges. All of these problems can be utilized as main projects or projects that lead into another topic. Problem-solving is really a life skill. I can even see using some of these (or other problem-solving activities) in a Life Skills class.

Knowing that Jasper can be used cross-curriculum I am in the process of trying to come up with ways that this type of learning could benefit teachers (the group I teach.) I am thinking about a way that I could create my own “Jasper-type” adventure that teachers could do as a part of T4, the technology integration class I developed for teachers at Howell. If I could come up with a scenario, I would use i-movie to create the video and then incorporate it into T4. I am thinking about maybe some type of technology problem that teachers would have to solve. Could this work or am I crazy and way off base?

Bottom-line: I think the Jasper Series really goes a long way to meet the design principles the developers set out to achieve and in so doing, they have created engaging, motivating, cross-curricular problems that do more for the students than teach them math skills.

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